I am new to memory profiling, and im trying to find out why exactly my application crashes on startup with an OutofMemoryException.
I ran the ANTS profiler and within 15 seconds, I have over 450MB allocated in the "Private Bytes" section of the profiler.
I took 2 snap shots, one before the jump and one after.
In the "Class List" view of my 2nd snapshot, there is nothing that I can see that is using that much space...
On top of the list when I filter by "Live Size" is a Byte which is using 925,023 bytes (not very much, only 0.8MB)
In regards to my app, I know Im loading up BitmapImage instances into memory, which could be the cause (most likely actually), but I dont know how to track that down.
How can I find out what is using up SO MUCH space?