our application is allocating objects which are stored in strong and weak references. we need to so some cleanup when objects are destroyed. after all strong references are released, objects still stays in memory (-> bad).
calling GC.Collect() does not help
when I use MemoryProfiler and press 'Take memory snapshot' the objects are destroyed immediately
we don't want to make these objects disposable
Is there something special what MemoryProfiler does to accomplish objects are destroyed (what we are not able to)?