Memory profiling for .NET developers
Moderators: Luke Jefferson, StephenC, AndrewH, melvyn.harbour, james.billings, Laura Morley, dene.boulton
I noticed that my app is allocating lots of small value types and that causes the garbage collector to run a bit more than I'd like it to.
Is there a way in the memory profiler to figure out what the collected objects were? I can only figure out what is still in memory.
My app is a game and I'm suspecting the allocations of all those value types during the update/render methods which are run at 60fps, so I can't really make snapshots before and after the methods...
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I take it since you can't take snapshots, you need an alternate way of getting Garbage Collection stats? Maybe Windbg/sos can help?
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